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Not holding the player's hand: The Vanishing of Ethan Carter

The Vanishing of Ethan Carter (The Astronauts, 2014) begins with a bold statement: 'This game is a narrative experience that does not hold your hand'. Why have its developers decided to include this sentence at the beginning of the game? It seems obvious they want to distinguish their work from those of others by means of implying that most video games hold players' hands. In other words, video games would tend to spoon-feed...