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Video games and guilty pleasures: suffering desires


Today I am going to embed the video of my participation at the IV Conference on Sociology of the Ordinary (website in Spanish), which was held in Madrid on 4-5 May 2016. My talk was on how video games are able to articulate desires in more complex ways, given their biotechnological and prosthetic nature; I focused specifically on what I call suffering desires, that is, our attraction to activities that potentially make us suffer. I illustrated my arguments using video games such as Dark Souls, Heavy Rain, Papers, Please, and This War of Mine. The presentation is in Spanish, but I've included English subtitles.

Video games and guilty pleasures: suffering desires