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Videogames and Sociology: Twitter's pic of the day summary (41-45)

This is the ninth round of Pic of the day RECAP (41-45). To understand what all of this is about, check out the original entry. 41 - Max Payne 3:  There was always something rotten in the air In one of the most wonderfully unsettling scenes in the history of TV series, an aged agent Cooper sits in the centre of the Red Room accompanied by The Man from Another Place (a dwarf in a red suit) and a ghostly...
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The normalisation of video gaming

Edited June 2019: as the 2014 ESA report has been removed from their website, I included the closest report available (2015) and changed the data accordingly. Thanks to Anna Gryshko for making me aware of this. Today, I'm going to back up my hypothesis on the existence of a growing video game culture crunching some numbers that show how the act of video gaming is becoming a normalised activity. One of the most notable indications that...
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A definition of video game culture

The fundamental premise on which this research project is based is the idea that there is a growing and already consolidated video game culture, which permeates our contemporary societies to a great extent and makes possible to think in terms of video gamer identities, subjectivities and communities. Obviously, this culture is part of broader social phenomena and transformations, such as the existence of digital culture, neo-liberal political...
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Touching the heart of video gamers

'What kind of impact would you like to have on the people who play your video games?' This is a question I have been posing lately in my interviews with developers within the video game industry. My aim is to understand what developers, who usually define themselves as gamers, are trying to achieve with their video games in terms of their influence on video gamers. I have found out that there is a similar pattern in their answers, which can be...
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Videogames and Sociology: Twitter's pic of the day summary (36-40)

This is the eighth round of Pic of the day RECAP (36-40). To understand what all of this is about, check out the original entry. 36 - The Forest:  I love my guts This out of proportions love for himself might be interpreted in two, kind of related, ways: one in a metaphorical sense and the other as quite literal. According to the former, he may be referring to his determination and boldness. Who does not love the strength to...
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Diaries from The Forest (vol. 3): Shark Attack!

This is the third volume of my particular Diaries from The Forest series. This is based on alpha 0.02. To know more about these diaries, please, have a look at the first and second volumes. Shark Attack! I decided to move quickly on this occasion. First collect some items around the wreckage and then move towards the beach. It worked perfectly in my mind, what could go wrong? So, I took some provisions, including two...
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An open letter to journal reviewers

This time I'm not going to write about video games, not even sociology (at least not in a specific sense). I'm in angry sociologist mode and I would like to address my complains to all those journal reviewers/referees out there, including myself. You know, those people who, taking advantage of the blind review process - let me hold my laughter for a moment, become the jury, judge and - if it comes to that - executioner of your paper. It's going...
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Videogames and Sociology: Twitter's pic of the day summary (31-35)

This is the seventh round of Pic of the day RECAP (31-35). To understand what all of this is about, check out the original entry. 31 - Doom 3:  That way We are always compelled to behave in a certain manner by different forces (invisible or not). Some of them are subtle, like the smell of  recently baked pies. Others are more direct, like a panel in a road which gently reminds you that your speed is being checked...
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The Groundhog Day effect in video games

Have your ever had that feeling of being repeating the same actions over and over again in a video game? I'm not speaking about the same set of mechanics within a game (which, in fact, can also make you feel that way), but repeating the very same actions and killing/collecting/running through the same enemies/items/corridors. Dark Souls, for instance, could be seen as the paradigm of this particular Groundhog Day effect, but almost in every...
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Videogames and Sociology: Twitter's pic of the day summary (26-30)

This is the sixth round of Pic of the day RECAP (26-30). To understand what all of this is about, check out the original entry. 26 - Broken Sword 5: The Serpent's Curse:  Can we ever truly know another human being?  Not that I'm a functionalist, but what is the social function of rhetorical questions? What is the reason we ask questions that we don't expect to be answered? Is it self-awareness of our conditions of...